Gree, Japan’s social gaming giant, announced today that it has acquired social platform OpenFeint for $104 million USD. OpenFeint ‘s social platform for iPhone and Android allows developers to add social elements to existing games with minimal programming. This low barrier to entry has accelerated its growth since its founding in 2009, now boasting a catalogue of over… Continue reading Gree acquires OpenFeint for $104 million as part of global expansion
Tag: social gaming
CyberAgent To Start iPhone Social Game Platform GameWave For North America And Global
CyberAgent announced today [J] the upcoming release of their new global iPhone social gaming platform GameWave. GameWave will be an iPhone only platform to be released by this spring as CyberAgent joins a growing list of Japanese social-gaming companies looking abroad for further growth potential. CyberAgent announced in their press release today that the GameWave platform… Continue reading CyberAgent To Start iPhone Social Game Platform GameWave For North America And Global
For $26 Million: GREE Acquires Mobile Ad Startup Atlantis
M&A-related news are relatively rare in Japan’s startup scene, but today we can report that mobile social gaming juggernaut GREE has acquired Tokyo-based ad exchange service Atlantis for 2.2 billion yen ($26 million). The company will be turned into a GREE subsidiary. Big G says that the acquisition marks their entry into the mobile/smartphone ad… Continue reading For $26 Million: GREE Acquires Mobile Ad Startup Atlantis
English, Please: Social Gaming Giant GREE Seeks To Hire International Staff
Tokyo-based mobile social gaming juggernaut GREE (22 million users, US$3 billion market cap) seems to intensify its international efforts. As announced by CEO Yoshikazu Tanaka back in June last year, big G has recently opened an office in the US after having made an investment in Singapore-based mobile social network mig33. But Tanaka also said… Continue reading English, Please: Social Gaming Giant GREE Seeks To Hire International Staff
Social Gaming Platform Mobage-town Gets Monthly Price Plan For Virtual Items
Earlier this week, Japanese mobile social gaming juggernaut DeNA added a new pricing plan to its super-popular Mobage-town platform (which currently boasts 22 million users): users can now pay for virtual items through a monthly pricing plan. This first so-called Premium Course on Mobage consists of two offerings, one for the hit game “Kaitou Royale”,… Continue reading Social Gaming Platform Mobage-town Gets Monthly Price Plan For Virtual Items
DeNA (Mobage-town) Shuts Down Social Game “Bandit Nation” On Facebook
Back in May, Japan’s mobile gaming juggernaut DeNA ($3.8 billion market cap at the Tokyo Stock Exchange) took a serious step to bring Mobage-town (its highly successful mobile game community) global. DeNA formed a separate company for that endeavor (MiniNation KK) and localized a total of four games for Non-Japanese players, which were offered to… Continue reading DeNA (Mobage-town) Shuts Down Social Game “Bandit Nation” On Facebook