Ambition Releases Beautiful Girl Commander Nurturing Social Game “Ixa Kiss” For GREE

Ambition [J] has released the new social game “Ixa Kiss” (Battle Kiss). “Ixa Kiss” is a card battle style social game in which the player becomes a shogun and summons beautiful girl commanders, and through repeated training builds up their strongest deck, aiming for unification in troubled times.  By the “Advance to Battle” part, you… Continue reading Ambition Releases Beautiful Girl Commander Nurturing Social Game “Ixa Kiss” For GREE

OG Entertainment Releases “Beat The Music” For Android

OG Entertainment, Inc. [J] has released the Android application “Beat the Music.” [J]  Download is 105 yen. “Beat the Music” is an action rhythm game where you can enjoy both high quality sound and beautiful graphics.  You touch notes that flow in 6 directions in good timing to aim for high score, and you can… Continue reading OG Entertainment Releases “Beat The Music” For Android

“Koi Games Scenario / Illustration Awards” For Romance Games

Voltage, Inc. [J] has announced that they will hold the “Koi (Passion) Game Scenario / Illustration Awards” [J] as a project with the aim of supporting the discovery of the next generation of new excellent scenario writers and illustrators. As for ”Koi Games,” From 2006 Voltage began to offer romance simulation games for girls with… Continue reading “Koi Games Scenario / Illustration Awards” For Romance Games

CyberAgent America Releases “Snow White Story” For iOS

CyberAgent‘s [J] American corporation CyberAgent America, Inc has released a new iOS game application “Snow White Story.”  Download is free. “Snow White Story,” as the title suggests, is a nurturing social game application with the theme of “Snow White and the 7 Dwarfs.”  You can raise fruits and vegetables in your own village, put decorations… Continue reading CyberAgent America Releases “Snow White Story” For iOS

Netmile Releases Gamification Tool

Netmile [J] has released a beta version of the gamification introduction support tool “playground.”  [J] “playground” offers services through a toolbar and API for necessary components when gamification of an existing site or service is introduced.  According to the user’s actions, it adds points, status, ranking, and badge awarding, and it can also implement functions… Continue reading Netmile Releases Gamification Tool

My Net Japan Opens New Blog Media “Social Game Report”

My Net Japan [J] has officially opened Social Game Report [J], a new media which aims to “contribute to the healthy development of the world’s social game industry.” “Social Game Report” will begin original investigation articles, social game business trends and interviews with key persons in the industry, and blog media which will carry out… Continue reading My Net Japan Opens New Blog Media “Social Game Report”

Beautiful Girl Game Store Application “Drops!” Released

Regolith Innovation [J] has released Drops!, [J] a beautiful girl game store application for Android. “Drops!”  is an application store originally developed by Regolith Innovation that uses a system to easily transport PC games into Android apps.  It can develop a PC version into an Android App of equal quality, and many popular beautiful girl… Continue reading Beautiful Girl Game Store Application “Drops!” Released

Amazing’s Social Game “Venus Fantasista” Hits The Stage

Amazing, Inc. [J] will adapt their Mobage beautiful sports girl social game Venus Fantasista [J] for the stage, to be opened for performance from August 29th at Akasaka Red Theater. Venus Fantasia is a social game themed around soccer and beautiful girls which began service on Mobage from last month. [J]  The user becomes a… Continue reading Amazing’s Social Game “Venus Fantasista” Hits The Stage

One Social Network, Two Different Stories: Qualitative Analysis of Facebook Users in Japan and the US

Since we are getting ready to conduct a large scale cross-cultural survey about social media, as a first step, we qualitatively analyzed how Americans and the Japanese use Facebook. Although qualitative studies are sometimes overlooked because of the small sample size, they tend to provide a deeper understanding of the phenomenon that is studied. To… Continue reading One Social Network, Two Different Stories: Qualitative Analysis of Facebook Users in Japan and the US

Fukushima Resort Revival Supported By Social Game

Synphonie [J] is carrying out a customer transfer campaign through their social game “Boku No Restaurant 2” (My Restaurant 2) with Fukushima prefecture Iwaki city’s “Spa Resort Hawaiians,” [J] similarly to the movie “Hula Girl.” “Spa Resort Hawaiians” is a resort established on a huge plot of land the size of about 6 Tokyo Domes,… Continue reading Fukushima Resort Revival Supported By Social Game