Entries Tagged as 'game'

Japanese “MAD movies” movement with Niconico/Idolmaster

Idolm@ster(Idol-master, abbrev. Aimasu in Japanese) is originally an arcade network game, then became a XBox360 game which is sold only in Japan. You will be a producer of a virtual 3D girl band and train them to be popular singers (kind of “Sim People” with a goal?).

The game itself is not a big seller, as Microsoft XBox sales are so bad in Japan, however, it attracted enthusiastic amateurs and even some professional video composers. They use the game to get material for their movies, modify each video frame, add handwriting animations, cut and slice the material and mix them with Japanese songs (mainly pop music but sometimes you will see deep selections). They set their publishing stage on Niconico Douga. Here “Idolm@ster” MAD movies were born.

“MAD” or “MAD Movie” is a Japanese word which means parody/remix video made from (usually) Japanese animation and songs. It originates from MAD (audio-)tape. It’s not a dictionary word, cannot be an original Japanese, and I could not find what MAD stands for. I know US MAD and MAD.TV but am unsure if there is a relation.

Idolm@ster MAD movies became popular quickly and also supported Niconico Douga’s growth. They are often represented in All-Niconico movie ranking.

Recently, those “producers” gathered their fun movies to make a whole day program called “24 hours Aimasu TV” with all types of real TV program parodies.

So now thousands (literally. Movies tagged for this genre exist over 35,000. I cannot imagine how many creators are involved in this movement in total.) of Aimasu videos are stored and available to watch on Niconico Douga. However, as you know, Niconico Douga requires user registration and the language barrier keep out non-Japanese Internet users away. Niconico Douga allows video embedding to selected blogging platforms, but they are carefully selected one by one, which, I guess, aims at holding traffic under Niwango’s manageable threshold.

Apparently, some of those creator troops want more opportunities to express themselves. So they made a new English blog specialized in introducing Idolm@aster MAD videos for non-Japanese. The iDOLM@STER MAD World Service

See Also:

MAD Movie (Wikipedia)

iPong on multiple iPod Touch

Ryo Shimizu, CEO of Ubiquitous Entertainment Inc., also known as an active blogger (shi3z) introduced his buddy reseacher Mr. Kondo’s toy application for iPod Touch (iPhone has not been sold in Japan… yet), iPong.

Not much explanation provided, but multiple iPod Touch seem to be connected without wire and serve a virtual Pong game. Mr. Shimizu wrote that Mr. Kondo made it around an hour.

Ubiquitous Entertainment Inc. is a company making mobile CMS and middleware.

Mobage town - a mobile social network for teens

Mobage town logo

Mobage town has been started in 2006 by Tomoko Namba, a Mckinsey alumna. “Mobage town” is short for “mobile game town”. So, Mobage provides numerous small games and a social network service for mobile phone users. Essentially users are using Mobage as a social network service.

The service has 7.4 million registered users and 13 billion page views per month. 47% of users are teenagers. 37% of users are in their twenties.

Mobage has a very clever growth/revenue model. Each user has an avatar. Avatar needs to be clothed. Clothings can be bought with a virtual money called ‘Mobagold’. Users can obtain Mobagold by registering to adviterser’s services. Its business model is similar to Korean network game site ‘Han game’.

Namba started a company ‘DeNA’ in 1999 as an Internet auction service company. Soon, Yahoo! Japan became a clear winner in Japanese Internet auction market. Her company experienced a long slump. In 2005, DeNA gained a certain success with mobile commerce services, and successfully IPOed to Tokyo stock market.

Mobage’s huge success boosted the company’s profit. DeNA’s revenue reached 14 billion yen, and a profit is 2.5 billion yen.

See also:

  1. Company’s site (in English)
  2. Mobage town article with screen shots (in Japanese)

DeNA:

  • Type: public (JP:2432)
  • Founded: Mar. 1999
  • Went public: Feb. 2005
  • Sales: 14 billion yen ($129 million)
  • Profit: 2.5 billion yen ($23 million)
  • Employee: 415
  • People: CEO, Tomoko Namba