A few weeks ago, I gave a presentation on Japan’s social gaming sector, in which I am analyzing some key areas and companies (especially DeNA and GREE) of this rapidly growing industry.
In particular, the presentation is focused on the local social gaming market, the differences to markets in the US and elsewhere, and future trends.
Here’s an updated (and slightly edited) version of that presentation for your reading pleasure (direct link):
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
View more presentations from Dr. Serkan Toto
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