Entries Tagged as ''

Human Form 3D Input Device QUMARION Ready For Pre-Users


Celsys [J] have begun to recruit the first pre-users of “QUMARION,” [J] a 3DCG data input device.

“QUMARION” is a human shaped device with joints developed from 2009 by the teamwork of  Softether, Celsys, and Pipian, a venture business company launched by The University of Electro-Communications. It can capture the doll’s poses at specific moments by the sensors in its joints, and you can create animation or still images using intuitive 3DCG operation.  Before its product launch, they’re going to carry out an “advance preview” to be able to test QUMARION one step ahead of its release.  Advance preview users will be delivered QUMARION itself along with its related software and actually be able to try out making a piece of work using QUMARION.  Also, pre-users who clear certain conditions will be given the complete QUMARION package as a reward.  From now information about advance preview users will be announced at some point on the official product site.

Translation authorized by VSMedia

Classic “Pokeberu”(Pager) Game Now On iPhone


Omoshiro Houjin Kayac [J] has released the game app “Pokebell” for iOS.  Download is free.

“Pokeberu” is a fast hitting game app based on the classic gadget, pager (or beeper) which was a big hit in the time when cell phones weren’t as commonplace.  You quickly push the buttons displayed on the screen and input words, and there are over 100 kinds of words proposed as questions.  It’s supported by Apple’s Gamecenter, you can compete with friends for ranking, and it’s also possible to post the Pokeberu screen up on Twitter and facebook.

Omosiro Houjin Kayac Company Guide  [J]

Translation authorized by VSMedia

Coverage of Mobage Open Platform Forum 2012


Last Wednesday 25th took place the annual Mobage Open Platform Forum. A huge event, with hundreds of attendees and lots of presentations. Still, the most interesting points were related with the need of making Japanese mobile social games global.

The message from DeNA to the developers was crystal clear: go abroad and go ASAP. Localize language, but don’t mind to localize any other thing: you need to be out in 2/3 months, it’s now or never.

They are basing their assumption in the recent success of Rage of Bahamut from CyGames, which just hit the 1st place of top-grossing apps at Google Play (press release here [EN]). Seems like the KPIs of this game in America are really close to the Japanese KPIs, a shocking fact since nobody believed it was possible to replicate the Japanese ARPU abroad. As DeNA CEO Isao Moriyasu and ngmoco CEO Neil Young said, this demonstrate that the browser games can work in America, and of course that represents a huge opportunity.

So the idea is: keep the Japanese core of the game because it works. Not only Rage of Bahamut is being successful, TapFish (10th) and Ninja Royale (14th, with an ARPDAU multiplied x6 since launching) are showing there is a way to go.

Some of the advises of ngmoco CEO Neil Young to the audience:

  1. Make the game focusing on monetization.
  2. Take part of all available platforms: Android, iOS, etc.
  3. Localize not only to English, but French, German and Spanish as well.
  4. Take in account the cultural differences about theme, art and UI.

DeNA is recommending to develop web and app hybrid games, since they are easier to update and multiplatform. In that direction, they presented PEX, a tool to convert HTML5-Javascript games to native apps improving velocity and capabilities (it will be available by the end of may); and also an update of ngCore, their tool for making native apps, remarkably improving the performance of the previous version.

For those on Big Data business, they also talked about their needs regarding managing huge amounts of information, since they have 40 million users and 2 billion data-points every day.

About the presentations of new games, the most interesting one was shipped by BNDeNA, showing a Macross game with lots of 3D action as well as social interactions with other players; actually it looks more like a console game than a mobile social game.

BNDeNA presentation

(DeNA CEO Isao Moriyasu and BNDeNA CEO Shin Unozawa, this one a little bit embarrassed about the name of his company)

Finally, the Mobage Awards 2012: Platinum Prices were given to Sengoku Collection (Konami), Rage of Bahamut (CyGames) and Idolmaster (Bandai-Namco); the Partner of the Year was Gloops (price handed out by the idol Yui Aragaki).

 

Sadako The Ring Memorial Pitch


Sadako, from the popular Japanese horror movie Ring, threw the opening pitch at Tokyo Dome on Hokkaido Nippon-ham Fighters vs Chiba Lotte Marines on April 25th.

A photo after the ceremony,

More photos on Nikkan Sports [J], Sanspo [J]

Star Wars Social Card Game Cards Offered With Dominos Pizza



Dominos Pizza Japan [J] has begun sales of “Star Wars Special Set Volume 2” from April 23rd, and in conjunction with this they’ve announced that they will distribute real cards from KONAMI’s [J] social card game “Star Wars Collection.”  This marks the first collaboration between Dominos Pizza and KONAMI.

“Star Wars Special Set” is a limited time offer which, when you order a pizza, includes a Star Wars original box and original goods for the pizza charge plus 450 yen.  This time the original goods feature a Darth Maul light saber shaped fork and spoon, and R2-D2’s head dome appears on the original box.  Real cards from the social card game “Star Wars Collection” are offered to all, and if you input the serial number on the back of the card within the game, you can also use that real card within the game.  The offer runs from April 23rd until June 17th.

Translation authorized by VSMedia