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Founder Of Japanese Startup Tadacopy Goes Off To The World For His Samurai Backpacker Project

The following interview was held by Tokyo-based Natsuki Yamada who works as an editor and writer for printed and online magazines (for example, Natsuki writes for 10. Magazine). The photos were taken by Tokyo-based photographer and accessory artist Ikumi Mochida (who also does photo work for 10.Magazine).

Should young Japanese businessmen open up more to worldwide markets? The former founder of Japanese advertising startup Oceanize, Hideaki Ota, thinks so.

At the age of 20, Ota has started a college-based advertising service called Tadacopy (background), out of which he eventually established Oceanize. It's been 5 years since the establishment and the business has successfully spread worldwide, namely to China and the US.

So it was rather shocking when Ota announced this January that he was leaving his own company for a round-the-world voyage, for his next own project, which he called "Samurai Backpacker Project" (Samurai B. P.). His travel officially began last Wednesday (September 15th), and a week before his take off, I got to meet him for an interview. I was simply very curious: Why now? Why round-the-world trip?

"I had always felt the need for me to go out there and learn about business outside Japan and become international myself. I also knew that I have to brush up my English skills. And I think by running the Tadacopy service for 5 years I'm in a good place now to go and actually learn the about how to make business in the world," says Ota.

― So the project is for you to be a globally competitive, in other words, a "samurai" businessman? That's why you named it Samurai B. P.?

Yes, that too. But mainly it's for inspiring those young business men in Japan who aren't ready yet to open their eyes to the world. I think that what they need is to see lots of role models - and to acknowledge that there actually are samurai businessmen in the world. So I'm going to travel around the world and interview Samurais in each country and introduce them on my blog, possibly in other media too, that have already offered me to do so.

― That is brilliant! Do you already have many people awaiting for you to interview them?
In the States, yes I do. But I still have to look for interviewees in South & Central America, so I’m always open to any leads on Samurais.

― When you say you want to influence young people, exactly what ages do you have in mind?
They can be as young as college students, but I also try to reach young professionals with to 3-4 years work experience.

― So you target a particular age bracket. Why do you think that people in this age bracket aren’t interested in going out there to the world? I mean, we’re already living in the era of internationalization.

First of all, I don’t believe they are not interested in what's going on outside of Japan. I just think that they never get a real chance to pay attention to the world. You know, if you play sports, maybe you look up to Ichiro for baseball or Nakata for football, right? But if you are just a businessman working in Japan, then we don’t really know any samurais like that in the world. So, that’s why I’m going to find and actually meet those samurais in the world – possibly from all kinds of jobs - and introduce them to Japan!

― What’s your own goal in this project?

My own goal would be, for one, to brush up my English to reach business level. Secondly, when I get back to Japan, I will start a new service / business, and this time it will be international from the start.

Addendum:
Ota has just began his trip on September 15th , and he is now in the US (West Coast). If you have any info about Japanese businessmen overseas that can be interviewed, please post them on the official website of the Samurai Backpacker Project. (The website will get an English version soon).

Guest author: Natsuki Yamada
Pictures: Ikumi Mochida

China’s Rekoo To Distribute Social Games In Japan Through Cell Phone Address Books

Last summer, Beijing-based social games maker Rekoo launched "Sunshine Ranch" on Japan's biggest social network, Mixi, and caused a sensation (with 5.1 million users today, it has basically become Japan's "Farmville"). After Sunshine Ranch, Rekoo capitalized on the success by releasing a number of other simulations on Mixi and other platforms (just like Zynga did on Facebook).

But now the company is shifting gears. It closed a deal with Japan's second biggest mobile carrier, KDDI, under which a social game called Sunshine Kingdom will be distributed with a pretty interesting built-in social hook: how can you leverage those social/viral, low-cost distribution channels without integrating your games into social networks (and having to pay fees to providers)?

Rekoo and KDDI say the answer lies in the "social graph" in one's personal cell phone address book. When you play the game, you'll be able to invite KDDI subscribers by selecting names in your phone's address book (personal contacts on other carriers can be invited as well). It will also be possible to easily spot players who are already active by browsing through the address book.

Sunshine Kingdom will be launched as a Japanese cross-carrier title on October 14th. The plan is to transform the title into a cross-device (PC, Android) and cross-border (Japan, China, USA) game after that. Not too surprisingly, the free game will be monetized through virtual item sales.

Rekoo was founded in 2007 and has offices in Beijing and Tokyo. In December last year, Japanese VC firm Infinity Venture Partners invested $1.5 million in the company.

LovePress++ Wii Board Virtual Massage

At the Tokyo Game Show "Sense Of Wonder Night" on 17th September evening, Kanagawa Institute Of Technology presented a masseur training system "LovePress++ - Ore no Yome ni Massa-gi(massaging for my true love)".

LovePress++ virtual massage

The system uses an Wii Barance Board, input device of Nintendo's game console Wii, as a back of human body. The researcher's page says,

Recently, most dating simulation games are just "turning on tasks" of opposite sex characters unilaterally.
It causes decreasing of game market from a long distance view, if players learn "love process" through such a game model because it is far from a real loves.
Our project is focusing to this issue, but without any sexual portrayals.
We are realizing physical communication of lovers in our game, especially, we have implemented "service-minded" concepts.

The name LovePress++ is an obvious parody of a popular virtual dating game sequel LovePlus+, and follows the pattern to let you choose one from three virtual girls.

LovePress++ girl

In this movie, they explain that you may also set your best girl's voice.

Selected your truelove has several character in the beginning. She may invite you as "Ah hah, come here..." or she will told you "Non, I believe you are gentle.", "Stop! Where are you touching?"

Nintendo Admits Blowing-Cartridge Is Not Only Meaningless But Harmful After A Quarter Century

Nintendo celebrates 25 years anniversary of Super Mario by TV commercial in Japan.

The commercial depicts that a guy plays the first Super Mario Brothers in 1985 (see TV set and a radio-cassette recorder). It was a common scene nationwide.

But on their special website [J], Nintendo put another short movie and warns users "Don't do that". The text says,

At the time Family Computer(=NES) were sold, people blowing metal terminal surface of its cartridge to clean dust were done all over the country. However, it turned out that this will make it rust to cause malfunctions.

This is the same for all other hardware/software having such metal terminals including Nintendo DS, so never blow on them.

When you care dust and dirt, you may purchase use a cleaning set.

If it is no good, they could have avoided to use such scene on the commercial, then such warning video is not needed, but, maybe it was an integral part for them to draw the good old Famicon days.

via N-Wii.net

Is Steve Stopped At Airport? May Be Fiction But Now Animated

Japan's tabloid magazine SPA![J] reported that Apple's CEO Steve Jobs had been barred from taking Ninja throwing stars aboard his private jet plane at an airport in Osaka, and Apple's spokesman denied it and told Bloomberg News that Steve had visited in Kyoto but the incidents described were a pure fiction.

Taiwan's NMA (Next Media Animation) News, however, created an animation film describing the incident, regardless of its authenticity, and posted it on YouTube.

The film started with the scene that Steve bought the throwing stars at a souvenir shop.   Then he was accused by an airport official of taking them as his carry-on baggage.   Finally he angered and turned himself to a ninja.

See Also:

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Apple Says The Steve Jobs Ninja Stars Story Is "Pure Fiction"

Read more: http://www.businessinsider.com/apple-denies-steve-jobs-ninja-story-2010-9#ixzz0znPfkWeX