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President Thrown Shoes Ads by Alibaba China

China's largest e-commerce company Alibaba.com seems to have a good sense of humour and doing viral marketing there in the secret Chinese web.

Chinese film creator Hu Ge(胡戈) makes a parody movie of the former US president Bush's dodging thrown shoes at a press conference in Iraq.

In the movie the president was less patient than Bush and throws back his shoes, then...

English audio, Simplified Chinese subtitled, enjoy,

YouTube seems to blocked in China so this movie should be copied for attendees of the academic conference in Sapporo, Japan.

via Media Pub [J]

Dentsu iButterfly Experiments AR and Location Based Coupon Service

Dentsu Inc., Japan's largest advertising agency, announced that they started experimental coupon platform iButterfly with free iPhone application.

The application "iButterfly - Coupon Entertainment" can be downloaded for free until the end of March 2010 (requires iPhone 3GS).

On the mobile application, user can look through the iPhone app to the town and find butterfly flying around. By shaking iPhone like using butterfly net, user catches the virtual butterfly carries coupons and contents related to the location.

During the experimental period, three companies or shop group provide the butterflies.

  • Tokyo Music Map Group - shops offering good back ground music provides discount coupon
  • Yamada Denki - Japan's biggest electric store chain will offer coupon at its Ikebukuro branch
  • Tokyo Gas - regional gas provider will offer a coupon for free novelty at three showrooms

Chou (butterfly in Japanese) is used here in double meaning, with another same sound "Chou" which means "collection book".

Dentsu is planning to add more "Chou" such like "Nationwide local mascot characters collection book", "All Yamanote Line stations collection", "Today's Fortunetelling", "iPhone App recommendation", etc.

[Update] The movie how it is played,

iPhone Final Fantasy Targets Oversea Market

Square Enix, who holds two best selling Japanese role playing game series, Dragon Quest and Final Fantasy, announced on Facebook their Final Fantasy I and II are being ported to iPhone/iPod Touch.

In Japanese cellphone market, Square Enix has been offering downloadable early Final Fantasy. Final Fantasy Mobile [J] on three major carriers offered the first Final Fantasy in 2004 (2006 for Softbank Mobile. original in 1987), Final Fantasy II in 2005 (original in 1988), Final Fantasy IV in 2009 (2010, last week, for Softbank Mobile).

Final Fantasy II for Docomo i-mode was even bundled for Panasonic cellphone P901i in 2005.

So Final Fantasy I, II and now IV are all playable on most of Japanese cellphone. Now Square Enix is targeting growing smart phone iPhone to cover 99% of cellphones in Japan. But this also means they are to sell the game not only isolated Japanese cellphone market but also to the world.

Cellphone Geo-Location Game CoroPura Gets 750,000 Users

By seeing Foursquare and Gowalla mentioned a lot on blogs and twitter, I noticed that Asiajin has not introduced how geo location mobile services are doing in Japan, where GPS capable cellphones are there for years.

CoroPura, which was originally named "Coronii-de-purasu"(Colony de Plus) and now the abbreviation became an official name, is a Japanese geolocation based cellphone game which started in 2003.

The service had been operated as a founder Naruatsu Baba's personal hobby project for the first 5 years. Then he founded the same name company CoroPura in October 2008 by leaving his programmer job at Gree, rising social mobile network company.

In 6 years operation, CoroPura has been getting 750,000 registered users and the latest page views announced was 940 million per month, almost a billion. This might be the largest (larger than MyTown at this point) mobile geo-location community around the world.

In short, CoroPura can be described as "Sim City, GPS and social network". You get your colony when you register, then you can build up your colony by purchase items with virtual points. So the game itself is similar to recent farming games on Facebook and Mixi. Plus, you may communicate on forums with others who are near your location now.


The big difference is that the game heavily depends on users' location, it requires GPS loaded cellphone. To gain the virtual points "Pura", you need to move in the real world and submit another location by GPS. Long distance move and frequent move will give you more points.

Supported by the Japanese cellphone environment, where you can expect almost all cellphone have GPS and web browser already in 2007, the service gets a lot of users, even though the site and the game itself is not so user friendly on the limited cellphone browser compare to PC browser.

The virtual items you can get in the game is said to be prepared more than 5,000. Virtual souvenir(=Omiyage) are only available when you visit that specific location, which eventually made some enthusiastic CoroPura pilgrims, who travel around Japan to get the rare items.

One of their interesting monetization is to collaborate with local stores. You may get collection cards "Coroka" at 33 partnered shops [J] around the nation. Many of them seem to be selected from countryside. Asahi Shimbun reports [J] that a fishcake store in Miyagi prefecture got 250 visitors in half month by this program. The store buys this Coroka cards from CoroPura.

photo by blogger Tommy

Another one is tied up with JR(Japan Railway) Kyushu [J].

In the third biggest Kyushu island, CoroPura offers Kyushu map to mark up on the service. JR Kyushu sells unlimited ride tickets for 2-3 days and is promoting CoroPura. User can also get Coroca cards at several stations.

CoroPura originally began with the forth cellphone(PHS) carrier Willcom. Now it also covers big 3 Docomo, KDDI au and Softbank mobile [J]. As usual, iPhone and other smart phones are not supported.

See Also:

Digital Cash Edy is available in CoroPura, 2009-11-30 [J]

CoroPura users Bus Tour report [J]

Nikkei Net report [J]

Official Blog [J]

Users Wiki to collect items, theme, souvenir, cards, etc. info [J]

[Update: recording now available] January 20: Ustream discussion panel “Social Media Predictions 2010″

Quick announcement for a Ustream event that's going to take place this week:

Tokyo-based Beat Communication, widely regarded as being one of the pioneers in the Japanese social network industry, is organizing a discussion panel (in Japanese) on the development of "social media" in 2010. Beat Communication CEO Ryo Murai asked me to be one of the panelists, and I said yes.

Update:

The recording of the event is now available here.

Here's the discussion in full:

The discussion will be streamed live on Ustream on January 20 (Wednesday), and here are the details:

Discussion topic:
Social Media Predictions 2010

Date and time:
January 20 (Wednesday), 20.30-21.30 Japanese time

URL:
http://www.ustream.tv/channel/socialmediapredictions2010

Specific areas of discussion:
1) How will social networks develop in the future?
2) How will streaming develop in the future?
3) What will happen in the social application space?
4) How will the smart phone industry develop in the future?
5) How will Japanese politics and Internet change in the future?
6) Which social media services will be hot in 2010?

Panelists:
Toshiaki Kanda
Kanda News Network (http://knn.typepad.com/knn/)
Twitter account http://twitter.com/knnkanda

Hideo Yamazaki
Knowledge Management Forum (http://bizplus.nikkei.co.jp/genre/eigyo/rensai/yamazaki.cfm)

Jonny Li
Beat Communication Evangelist
Twitter account http://twitter.com/JonnyLi

Ryo Murai (support)
Beat Communication CEO
Twitter account http://twitter.com/BeatComm

Takashi Obara (translator)
Beat Communication Research Engineer

and myself.

The discussion will be held in Japanese. If you have time this Wednesday evening, please make sure to tune in.