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	<title>Comments on: Zozoresort: Japan&#8217;s virtual fashion town for young people</title>
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	<description>The Next Generation Internet Trends in Japan and Asia</description>
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		<title>By: Global Voices Online &#187; Japan: Virtual Shopping Mall</title>
		<link>http://asiajin.com/blog/2008/09/22/zozoresort-japans-virtual-fashion-town-for-young-people/comment-page-1/#comment-896</link>
		<dc:creator>Global Voices Online &#187; Japan: Virtual Shopping Mall</dc:creator>
		<pubDate>Mon, 22 Sep 2008 16:06:03 +0000</pubDate>
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		<description>[...] Toto from Asiajin introduces a popular virtual window shopping website in Japan.    Posted by Oiwan Lam   &#160;Print Version    Share [...]</description>
		<content:encoded><![CDATA[<p>[...] Toto from Asiajin introduces a popular virtual window shopping website in Japan.    Posted by Oiwan Lam   &nbsp;Print Version    Share [...]</p>
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		<title>By: Attack is the best from of defense &#171; Which is more distant</title>
		<link>http://asiajin.com/blog/2008/09/22/zozoresort-japans-virtual-fashion-town-for-young-people/comment-page-1/#comment-893</link>
		<dc:creator>Attack is the best from of defense &#171; Which is more distant</dc:creator>
		<pubDate>Mon, 22 Sep 2008 14:31:35 +0000</pubDate>
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		<description>[...] Somehow, I think both marketers and social-networking experts would agree that this system could only have been pioneered with a sim aimed at girls. The results would be too extreme, too little community-oriented, in a collaborative dating sim for boys. Boys tend to want to be the seducer, not the wing-man. Nonetheless, success (or otherwise) of Web-kare should be nothing less than instructive to anyone hoping to combine social networking with gaming or any other object of obsession. Like, say, Shibuya fashion. [...]</description>
		<content:encoded><![CDATA[<p>[...] Somehow, I think both marketers and social-networking experts would agree that this system could only have been pioneered with a sim aimed at girls. The results would be too extreme, too little community-oriented, in a collaborative dating sim for boys. Boys tend to want to be the seducer, not the wing-man. Nonetheless, success (or otherwise) of Web-kare should be nothing less than instructive to anyone hoping to combine social networking with gaming or any other object of obsession. Like, say, Shibuya fashion. [...]</p>
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